{"monster":{"monster_id":"65","monstername":"Hill Giant","level":"10","monstertype":"Barbarous","intelligence":"Low","perception":"Five senses","disposition":"Hostile","soulscars":"4","language":"Giantish","habitat":"Hills","reputation":"15","weakness":"18","weakpoint":"Physical damage +2 points","initiative":"15","movementspeed":"18","fortitude":"14","willpower":"11","source":"CR II p. 349","sections":"2 (Upper Body\/Lower Body)","mainsection":"Upper Body","description":"<p>Standing around 5m tall, the Hill Giant is the smallest of the Giants. Not too bright either, a Hill Giant will chase down prey and attempt to eat just about anything once. While other barbarous do use the services of Hill Giants because of their immense power and strength, it's also fairly easy to exploit the poor giants, and more than a few end up as butts of jokes.<\/p>","uniqueskills":[{"section":"Upper Body","abilities":[{"title":"&#x25BA;War Cry\/12 (19)\/Willpower\/Negates","description":"<p>The Hill Giant unleashes a mighty yell, causing fear in those who fail to resist within a 10-meter radius around Hill Giant. This fear, treated as a psychic effect, gives a -2 penalty to all Skill Checks for the next 30 seconds (3 rounds).<\/p>"}]},{"section":"Lower Body","abilities":[{"title":"&#x25EF;Attack Obstacle = +4 &#x2022; None","description":"<p>Hill Giant's height prevents enemies from attacking it. The Upper Body receives a +4 bonus to Evasion checks against melee attacks.<\/p><p>This effect disappears when the Lower Body falls to 0 HP or lower.<\/p>"}]}],"combatstyles":[{"style":"Weapon (Upper Body)","accuracy":"12","damage":"2d+14","evasion":"11","defense":"10","hp":"90","mp":"20"},{"style":"Kick (Lower Body)","accuracy":"13","damage":"2d+10","evasion":"10","defense":"12","hp":"98","mp":"10"}],"loottable":[{"roll":"2 - 7","loot":"Nothing"},{"roll":"8 - 12","loot":"Gold Bracelet (2,500G\/Gold White S)"},{"roll":"13+","loot":"Giant Helmet (9,000G\/Black White S)"}]}}